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ResoTweak
Open ResoTweak

Two people, one product

The peoplebehind ResoTweak.

Kendrays and MACLE design, build, test and support ResoTweak across the Windows desktop app and the web account system. Product decisions and player support stay close to the people writing the code.

  • Chomutov, Czech Republic
  • Desktop beta 1.0.0.0
  • Active development

On the workbench

What the team is shipping now.

  • Game resolution sessions

    Detect a supported game, apply its saved mode before launch, and return to the captured desktop mode after exit.

    In test
  • Optimizer verification

    Show every selected action moving through compatibility, backup, apply and verification with a readable result.

    Active
  • Gift and licensing flow

    Create a card, reveal one database-backed key, and attach it to an existing or newly created account.

    Active
Current ResoTweak Optimizer desktop screen
Desktop build 1.0.0.0Optimizer, current application UI

How a feature ships

Small team, visible process.

Every change goes through the same three steps before it reaches a player's PC.

Define the exact trigger

Write down what starts the action, what changes, and what the player should see.

Capture the previous state

Build the backup and restore path alongside the operation whenever Windows exposes it.

Run the real flow

Check the WebView screen, desktop bridge, Windows result, error state and final status before release.

Keep Windows out of the way of your game.

Start with the settings you understand, then tune from there. Every supported change keeps a way back.